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From Scribbles to Screens: A Friendly Guide to Prototyping in UX/UI Design

  • Writer: Dominique Daliogne
    Dominique Daliogne
  • May 25
  • 2 min read
Notebook with website wireframe sketches on a desk, beside a blue pen and a phone. A keyboard is in the background.

Let’s talk prototypes—the digital dress rehearsals of design. If you’ve ever sketched out an idea on a napkin or clicked through a mock app before launch, you’ve already dabbled in prototyping (congrats!). But what exactly is prototyping, and why does it matter so much in the UX/UI world?


What Is Prototyping, Anyway?

Prototyping is the process of building a rough version of a design so you can test, tweak, and validate your ideas before investing in the real thing. Think of it as the blueprint, the rehearsal, the low-stakes playground for your creative decisions.


You’re not just showing what something will look like—you’re showing how it will work.


Types of Prototypes

Depending on your project (and timeline), your prototype can take many forms:

  • Paper Prototypes: Hand-drawn screens that you can walk users through.

  • Low-Fidelity (Lo-Fi): Wireframes that show layout and functionality without the polish.

  • High-Fidelity (Hi-Fi): Almost-final designs with colors, fonts, and interactions.

  • Clickable Prototypes: Interactive mockups that simulate the user experience (think Adobe XD, Figma, Sketch).


Pro tip: You don’t always need to go hi-fi. Sometimes a lo-fi sketch on a whiteboard is enough to spark a smart conversation or test an idea.


Why Prototyping Matters

  • Catches Problems Early: It’s way cheaper to fix a problem in a prototype than after development starts.

  • Fuels Feedback: Prototypes give stakeholders and users something tangible to respond to.

  • Saves Time & Money: Spotting UX friction early means smoother dev handoff (and fewer late-night reworks).

  • Encourages Experimentation: You can try risky or wild ideas without real-world consequences.


The Role of Prototyping in the Design Process

Prototyping isn’t a one-and-done deal—it’s a loop. You prototype, test, learn, refine. Again and again.


Here’s how it typically fits into the UX design workflow:

  • Research

  • Sketching & Ideation

  • Wireframing

  • Prototyping

  • User Testing

  • Iteration

  • Handoff to Dev


Basically, it’s the phase where you take everything you’ve learned so far and bring it to life in a way that people can click, scroll, or tap through.


Tools of the Trade

There are so many tools out there it can feel overwhelming—but here are some tried-and-true options:

  • Adobe XD – Great for high-fidelity prototypes and animations.

  • Axure – For logic-heavy and complex prototypes.

  • Figma – Collaborative, powerful, browser-based.

  • InVision – Easy click-through prototypes and feedback loops.

  • Sketch – Mac-based classic with tons of plug-ins.


Pick one based on your team’s needs, your comfort level, and how interactive you want the prototype to be.


Real Talk: Prototypes Aren’t Just for Designers

The best part? Prototypes bring everyone to the table—designers, developers, project managers, and even clients. They’re collaborative by nature, helping to align vision, expectations, and functionality before a single line of code is written.


Final Thoughts

Prototyping is where creativity meets practicality. It's your chance to bring ideas to life, make mistakes safely, and discover what truly works—for the user and the business. So sketch wildly, prototype early, and test often. Your future self (and your users) will thank you.



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